The ‘nDywyll

October 26, 2010 at 10:48 am (Mod Releases, Playable Races)

Download at nexus: http://www.tesnexus.com/downloads/file.php?id=35397

Name: The ‘nDywyll
Version: 1
Date: 10/25/2010
Category: Races
Requirements: Oblivion Patch 1.2.0.214, Custom Race Fix, Body Mods, optional hair pack (See requirements section below)
Author(s): Korana

Description
===========

This mod adds a race, with 2 facial variants. HGEC and Roberts Male are supported.

The race uses Ren’s head mesh, modified to some degree with a brand new texture. There are 30 new eyes (which glow and glimmer), The race is
based off the traditional “drow” character, with dark skin and white eyebrows. The race has white teeth, and black eyelashes eyelashes. One
variant has darker, more montone lips (which work better for a male) and the other has pinker lips (which work better for female.)

Once the ancestors of the Chimer the ‘n Dywyll descended into the darkest depths in shame and fear after Azura turned their eyes red and their
skin dark during The War of the First Council as punishment for using the profane tools. The ‘n Dywyll move within the shadows, and can summon
a Spiderling for protection. Over time, the ‘n Dywyll have left the depths, and their eyes have adjusted more to the light. Breeding with other
species of elves has resulted in more eye colors.

Stats
===========

Female
——

Str 40
Int 40
Wil 50
Agi 30
Spd 40
End 30
Luc 50
Pers 40

Male
——-

Str 40
Int 40
Wil 50
Agi 30
Spd 30
End 30
Luc 50
Pers 40

Skill Bonus
————-

Illusion 5
Alteration 5
Light Armor 5
Blade 5
Security 10
Sneak 10
Acrobatics 5

Powers/Abilities
—————–
Shadow Hunter – Invisibility, Night Eye, and Detect Life for 60 seconds on self (Power)
Summon Spiderling – Summon Spiderling for 40 seconds (Ability)
Blinding Burn – Weakness to Fire 5 points (Ability)

Reactions
————-
Dark Elf +5

*****REQUIREMENTS*****
======================

– Oblivion Patch 1.2.0.214
– Custom Race Fix (Unless you are using an alternate start mod) to allow proper dialogue in tutorial dungeon
and thus proper starting to the main quest. I recommend the following:
http://www.tesnexus.com/downloads/file.php?id=1815
– Roberts Male (versions 3 – 5 will function, but 5 is perferred to have proper texture alignment)
http://www.tesnexus.com/downloads/file.php?id=25365
– HGEC
http://tesnexus.com/downloads/file.php?id=15802

Optional:

– Moonshadow Elves (SP Hair Pack Beta Ver 1_0 ONLY)

http://www.tesnexus.com/downloads/file.php?id=30707

YOU WILL NOT HAVE CERTAIN HAIRS AVAILABLE TO YOU UNLESS YOU DOWNLOAD AND INSTALL: SP Hair Pack Beta Ver 1_0
You do not need to download and install that race unless you want to. You just need the meshes and textures from
SP Hair Pack Beta Ver 1_0, located under optional files.

RECOMMENDED
============

In order for best results with texture seams, I recommend Luchaires HGEC Body Seam Reducer. The face egt included in this race uses one
based off Luchaires, as it provided the smoothest texture result around the mouth. While all bodies for all races share the same egt,
installing the Seam Reducer will help manage seams on all races, especially this one.

http://tesnexus.com/downloads/file.php?id=19738

Install
=======
1. Extract this archive to your Oblivion directory, or extract to a temporary directory and manually copy
over files if you prefer.
2. Start Oblivion Launcher (Or Mod Manager if preferred), click ‘Data Files’, place a checkmark beside
n_Dywyll_Elves.esp

To change an existing characters race, you can open up the console by hitting the ~ key and entering in the console: showracemenu
Please be advised that on occasion this has been known to reset your characters stats so if you choose to use this method PLEASE
BACK UP YOUR SAVE BEFORE HAND!

I recommend resetting the character’s face after switching races, and then making adjustments to the face.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck Hidden_Elves.esp (I don’t advise removing while your character uses the race)
2. CAREFULLY delete the following folders:
Oblivion\Data\Meshes\characters\NKDElf
Oblivion\Data\Textures\characters\NKDElf
3. Delete n_Dywyll_Elves.esp

Notes
======

– When viewed at a certain angle, one might notice the eyelashes have a bit of a gap. This was a problem noted by the original eye lash
authors. While I had success on creating a set of eyelashes that fit Ren’s head perfectly, they however lost the abilty to blink when
I did so. Untill I sort that issue out, the eyelashes will simply have a gap. I am not sure if you can adjust the facial sliders to
accomidate this, as I hardly adjust my characters eyes.

– Some hairs clip with the ears, however I chose to include them.

– The races were designed for MY female characters, and therefore might not look to fantastic on male characters.

– While I did my best to remove body seams, my eyesight isn’t what it used to be! With HGEC, my character has very minimal if any neck seam.
Keep in mind neckseam can change with body shading variants in outfits and in lighting. If you are having issues with the neck seam please
try one or all of the following:

1) Install Luchaires HGEC Body Seam Reducer (no need to rename and move face egt file, I’ve already done this for you!)

2) RESET the face before adjusting facial sliders.

3) Open up your ini and change bFaceGenTexturing=1 to bFaceGenTexturing=0
This will disable the skin texture sliders!

– The ears refuse to match up, so if you despise it use a hair which covers the hair/ear seem!

– On some characters, Ren’s pony tail with bangs may clip with your head. While I’ve conformulated the hairs to Ren’s Head 02, this
particular hair would not fit properly when conformulated and remains uncomformulated.

– I did not conformulate a few hairs for a few reasons: 1) The SP Hair Pack is not mine to mess with, nor can I include
any files for it in this download and 2) The hair that I converted by Mandamus seems to want to break each time I conformulate it. You may
have clipping with your characters head or face, and will need to adjust the sliders to accommidate. Also, the SP Hairs clip with the ears.

– I did not make skin textures for UFF or Robert’s Female. If anyone wants to color match them and share them I will happily upload them! However,
I ask that you do not upload them yourself!

History
=======
10/25/2010 – Version 1

Contact
=======

You can find me under “Korana” at ORE, nexus, or TESeyecandy.co.uk or http://tesadventures.com
You can email me at the following address: Roxykittyd@roadrunner.com but due to some recent
mis-adventures I’d prefer contact via one of the above forums. Thanks for understanding!

Credits
=======

Thanks to Ren for several hairs, the head mesh, eye meshes, and original eye texture (also thanks to Capucine,
Daeger, and Ranma-Chan for assisting Ren!)

Thanks to Throttlekitty and Jclyde6108 for the eyelashes

Thanks to Luchaire for the eyelash texture, and the face egt

Thanks to Navetsea for the HGEC body and hand textures I modified.

Thanks to Scanti for the conformulator, and the merged mouth mesh

Thanks to KafeiDotour for the ears (with another thank you to Scanti for the assistance to KafeiDotour!)

Thanks to idkrrr for the many wonderful hairs from the Sulhwa, Corean, and Saram races

Thanks to Fallen20 for the peggy sims hair conversion

Thanks to PeggySims for the original hair: http://www.peggyzone.com

Thanks to Exnem, RAIAR & MadCat221 for HGEC

Thanks to Team Fantasy Figures: AcidRain, Corwyn, Daede, Kalikut, Oubliette, Robert, SickleYield

Thanks to Robert for his male and female bodies

Thanks to Kendo2 for the invaluable information about the luck, and for playtesting version 1.1!

Thanks to Slygothmog for the idea of weakness to normal weapons!

Thanks to everyone who has downloaded, endorsed, and shared screenshots of their characters! I truely appreciate it!

Thanks to LHammonds for the readme generator.

Thanks to Mandamus for the Alienor hair

Tools Used
==========
7-Zip – http://www.tesnexus.com/downloads/file.php?id=15579
NIFSkope – http://niftools.sourceforge.net/wiki/NifSkope
Photoshop – http://www.adobe.com
The Conformulator – http://www.tesnexus.com/downloads/file.php?id=9360
Readme Generator – http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Usage
===============

You may not modify or distribute this mod as a whole.

You may not modify the race in any way and release an esp without prior consent.

You may not use the HGEC body textures without consent of Navatsea.

You may not use my face textures without prior consent (I hardly say no, but I’m not nice when my wishes are not met!)

However, you *CAN* use the eye textures by me for any race mod or project you wish too, as long as credit to Ren and myself is given.
I originally intended to release only them as a resource, and then decided to go ahead and share the entire project.

Any mesh and texture not mentioned above can be used as per the original terms of their creators. However, I ask that you download them
from their original locations and use the original files as many egts have been modified for this project.

Permalink 3 Comments

Hidden Elves Update

October 22, 2010 at 3:59 pm (Mod Releases, Mod Updates, Playable Races)

http://www.tesnexus.com/downloads/file.php?id=30304

Name: Hidden Elves
Version: 1.2
Date: 10/19/2010
Category: Races
Requirements: Oblivion Patch 1.2.0.214, Custom Race Fix, Body Mods, optional hair pack (See requirements section below)
Author(s): Korana

UPDATE
===========

Included in this archive is an update esp and additional meshes and textures for the hair by Mandamus which has been added in
version 1.2.

To update, simply overwrite your esp. I suggest backing up your latest save and previous esp, especially if it involves a Hidden Elf.
You may find your character’s hair may have changed.

Full version of 1.2 is available on the nexus page, as is an update package for existing copies

*****REQUIREMENTS*****
======================

– Oblivion Patch 1.2.0.214
– Custom Race Fix (Unless you are using an alternate start mod) to allow proper dialogue in tutorial dungeon
and thus proper starting to the main quest. I recommend the following:
http://www.tesnexus.com/downloads/file.php?id=1815
– Roberts Male (versions 3 – 5 will function, but 5 is perferred to have proper texture alignment)
http://www.tesnexus.com/downloads/file.php?id=25365

ONE of the following:

– HGEC
http://tesnexus.com/downloads/file.php?id=15802
– TeamFF Fantasy Figures Base
http://www.tesnexus.com/downloads/file.php?id=12073
– Roberts Female Body v12
http://tesnexus.com/downloads/file.php?id=15624

Optional:

– Moonshadow Elves (SP Hair Pack Beta Ver 1_0 ONLY)

http://www.tesnexus.com/downloads/file.php?id=30707

YOU WILL NOT HAVE CERTAIN HAIRS AVAILABLE TO YOU UNLESS YOU DOWNLOAD AND INSTALL: SP Hair Pack Beta Ver 1_0
You do not need to download and install that race unless you want to. You just need the meshes and textures from
SP Hair Pack Beta Ver 1_0, located under optional files.

RECOMMENDED
============

In order for best results with texture seams, I recommend Luchaires HGEC Body Seam Reducer. The face egt included in this race uses one
based off Luchaires, as it provided the smoothest texture result around the mouth. While all bodies for all races share the same egt,
installing the Seam Reducer will help manage seams on all races, especially this one.

http://tesnexus.com/downloads/file.php?id=19738

Permalink Leave a Comment

Animation Dummy

October 22, 2010 at 3:49 pm (Utilities)

http://www.tesnexus.com/downloads/file.php?id=35280

The animation dummy is a NifSkope tool I developed to import and test random animations upon a rigged article of clothing, etc. This saves time as a clothing/armor modder, as it allows me to skip hopping between blender, nifskope, and the game to test for clipping issues. This tool may be used with NifSkope and blender open to test for clipping issues at the same time. I have shared this tool with multiple people, and at the request of others have made it available.

Note: Yes there are various other ways of achieving the same thing, but they do not always work. Please do the research before you decide to make a snide comment about this utility. Already dealt with that and I’m not feeling so nice about that anymore…

Text instructions for use (PDF with pictures included in archive)

1. Open up the animation dummy (NKAnimationDummy.nif) with NifSkope

2. Select Render -> Draw Nodes

3. You should now see a stick figure skeleton. Position your viewing window to the angle and zoom of your choice. I recommend a straight forward view such as shown to the left.

4. Open up in an additional NifSkope window the mesh that you wish to preview the animation for. For example purposes I shall use my Westwind Rogue armor.

5. Now you will need to copy the outfit into the animation dummy. To do so do the following:

A) Select a NiTriStrip (nor NiTriShape, depending) either in the branch list or by clicking on the desired part in the render window. You will see both the TriStrip and the object become highlighted.

B) Right click and select Block -> Copy Branch

C) Switch NifSkope windows to view the Animation Dummy.

D) Select the main NiNode “Scene Root” by clicking on it in the branch list.

E) Right click and select Block -> Paste Branch
You will now see the selected TriStrip/Shape from the outfit on the skeleton in the render window.

F) Repeat the process until all the the desired pieces you wish to view on the animation dummy are copied over (I recommend testing all pieces. If so, both your open nifSkope windows should look identical in appearance in the render window. The drawn nodes may look different in several sections. This is okay, the animation will still look true to game when previewed. You should save the animation dummy with a new name at this point.

6. Now you can import animation to test the outfit in various poses.

A. Go to Spells -> Animation -> Attach .kf

B. Browse and select the animation you wish to import. For ease, several have been included. You may use any animation in any location of your choosing. You may find the original animations of Oblivion by extracting the bsa files and looking under meshes\characters\_male

C. In some versions of nifskope, an error box may pop up. Hit the red boxed in X in the upper right hand corner. This error will not affect playback.

D. Some animations will instantly begin to play. Some, such as running (walkfastforward) might move too fast to view. I recommend immediately hitting the pause/play button. From there you can move the slider to the right for a frame by frame view of the animation at your control.

E. To switch between multiple animations you will need to import each one. There is a drop box to the right of the animation slider. You may select which animation to switch between there.

Now you have finished importing your animation dummy. If any rigging adjustments need to be made, you may make them in blender and re-copy parts to test again. DO NOT IMPORT THE ANIMATION DUMMY INTO BLENDER!!!

You may delete and re-paste individual parts to the dummy, unless any significant switches to the skeleton or overall rigging have been made. Then I suggest starting fresh!

Credits:

• Thanks to Bethesda for such a great game
• Thanks to the Nifskope Team for NifSkope
• Thanks to the Blender Team for Blender:

Usage:

You may use this freely, I share it as a free tool. However, you may not modify it or distribute it without direct expressive permission.

Permalink 1 Comment