Blog Exclusive: Better Spriggans

October 19, 2009 at 10:33 pm (Blog Exclusive)

Lately, I’m feeling overwhelmed. So many projects, so little time. To top it off, blender has decided to break in some untraceable game crashing way every other mesh that comes out of it. With a half finished mod full of those meshes and a deadline for the competition not so far away it’s not exactly enjoyable.

I keep meaning to go back and work on the spriggan replacement meshes & textures. She has a few spots that reflect light backwards. Completely not my fault thankyouverymuch. So, as my way of saying thank you for stopping by here she is!


Download link at Mediafire (Sorry for the copy and paste neccesity, word press doesn’t seem to like making links work lately)

Name: Better Spriggans
Version: .5
Date: October 19, 2009
Category: Game Improvements
Requirements: Oblivion (duh)
Author(s): Korana

This is a set of replacement meshes and textures for the spriggan creature. The following have been performed:

-Adjusted textures
-More greenery and flowers added to hair and body
-Odd glow spots to face removed
-More which I’ve forgotten

She still has issues, in particular a few spots on her reflect light oddly. This is the fault of the original bethesda
meshes used, but I’ve got too much going on to fix it. Also, her flowers can warp oddly in certain poses.

I chose to release this as a blog exclusive mod only. You may not redistribute this in any form.


1. Extract this archive into your Oblivion directory to install the files.

No archive invalidation should be needed, as the game engine will check for meshes and textures and update the game accordingly.
However, sometimes that glitches. If you’re still seeing the old spriggans, open up your archive invalidation.txt (or create one)
and type in the following:


1. Start Oblivion Launcher, click Data Files, uncheck the .esp
2. Delete the following files associated with the mod.

3. Remove the following lines from your archive invalidation.txt if added:

None known.

October 19, 2009 – Released it. Chance are I’ll never get a chance to get back to it, plus blender now thinks it’s cool
to break every other mesh it exports.


You can find me under “Korana” at ORE, nexus, the official forums,,
or You can email me at the following address:

Thanks to Bethesda for creating Oblivion.
Thanks to the Nifskope Team
Thanks to the Blender Team!
Thanks to LHammonds for the Readme Generator this file was based on


This is an exclusive release as my way of saying thank you to a few people who stop by my feeble blog offering regularly. As the
mesh is not finished you may NOT under any circumstances use this in any project or distribute this archive without permission.


Permalink 1 Comment